Chris Crawford defines interaction using a conversational paradigm – two parties (at least) are involved, each party takes it in turns to listen, think and speak. The process is iterative – conversations (or more broadly, experiences) are built through the repetition of this schema. Crawford also leaves room for an analogue gradient of ‘interactivity’: a play in which the actors respond to the energy and reactions of the audience rates a 0.1 on the Crawford Scale. He does not give an example of a 10, but I suppose it would be something like an MMORPG, where the entire content is designed to be reactive to the users and nothing at all happens until they start the ‘conversation’ by performing an action.
Come to think of it, a conversation would rate a 10 as well. Interaction, in short, is communication.
We are asked to define physical interaction. Not to be pedantic, but is there any other kind? All communication is transduction – it is a transfer of encoded energy which must progress through the physical world. Even the most disembodied communication imaginable – maybe via an implanted device that decodes the electrical impulses within the language centers of its wearer and sends them wirelessly to a similar device in another brain – must perform the physical action of transduction. Both users may be paralyzed, but by definition, if one is proposing to bypass the physical world, one is invoking the supernatural. And I don’t believe in that.
If all interaction is physical interaction, then ‘good physical interaction’ just means ‘good interaction’. Which is fine by me, I like Chris Crawford’s definition. But ‘good’ is a matter of taste. (And this is very much a separate axis from the ‘interactivity’ axis mentioned above; something may be good but not very interactive, or highly interactive but not good.) So this question just asks what I like. At MOMA I liked:
Many exhibits at the show (maybe even most) were not interactive by Crawford’s definition, but were interesting even so because they facilitated unusual experiences by users in reference to the physical or social worlds.
I’m going to get a little metaphysical here. Because I think in a certain sense Crawford’s definition is too specific. I think the reason interactivity is so fascinating to people is because that is a fundamental feature not just of the human world but of the natural world as well. We evolved as hunter-gatherers, and a great part of our success as a species relies on our ability to predict how the external environment will respond to our actions. If we move quietly, and stand downwind, the stag won’t detect us until we are close enough for an arrow shot. The world itself is always “Talking to Us.”
A word Crawford used in his definition clicked a lot of related buttons for me: he said interaction is iterative. What else is iterative? The Scientific Method. Evolution. The construction of a body through continual cell division and differentiation. Iteration is a key component in the process that builds complexity. Is there really such a huge difference between a “conversation” with a person, with an animal, with a collection of physical objects and with a digital machine that was built to respond to us?